Portfolio –
Email –


  • Blockouts
  • Metrics
  • Shape Language
  • Readability
  • Playtesting
  • Scripting
  • Collaboration
  • Documentation
  • Communication


Hi-Rez Studios (Level Designer) | Sept. 2018 – Current

  • Designed several multiplayer maps for Rogue Company and oversaw them from concept to completion.
  • Collaborated with other teams to establish best practices on readability, metrics, lighting and player guidance.
  • Coordinated playtests and gathered actionable feedback.
  • Created modular kits for the Level Design team.
  • Prototyped new mechanics that could be implemented into levels.
  • Interacted with the community to help build player to developer relations and established a pipeline for player feedback.
  • Wrote Level Design Documents that included reference images, gameplay pillars and early layouts to better align teams with the vision for new maps. 

Personal Projects                                                                                                 

  • Frequently work on blockouts in my spare time to better my craft.
  • Play and study levels from other games to learn what they do and how I can apply those lessons to my work. 
  • Create mods and maps for other games such as Far Cry 4, TES Skyrim, Fallout 4, Half-Life 2, CSGO and more. 


  • Full Sail University – Bachelor of Science in Game Design
  • CGMA – Level Design for Games w/ Emilia Schatz  – Certificate